The randomised events my Wayfarer discovers on the way offer brief flashes of interest, but ultimately Unexplored 2's journey is channelling the filler that happens between all the really good stuff. Unfortunately those bits in the books where the characters complain about being tired and hungry aren't anyone's favourite passages. Rather than subject me to another round of orc wars, hot elves, and magic swords with funny names, Unexplored 2 instead focuses on my traveller's long, hard, journey, with combat being something I only resort to when I've either run out of lembas waybread and need to hunt, or when I'm forced to defend myself. Yes, it's all a bit The Lord of The Rings, but Unexplored 2 is inspired by Tolkien in a way most fantasy games aren't. When I'm not singing, my roguelite avatar is busy lugging modifier-laden equipment around a hostile procedurally-generated land in the hopes of delivering a magical object to a forbidden place to destroy it and save the world.
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